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@@ -118,6 +118,9 @@ public class VoiceManagerUtil {
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* @param percent (百分比;只能0--100之间)
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*/
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public static void setAlarmVoice(Context context, int percent) {
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+ if (percent < 10) {
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+ percent = 10;
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+ }
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float vPercent=((float)percent)/100f;
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vPercent = vPercent < 0 ? 0 : vPercent;
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vPercent = vPercent > 1 ? 1 : vPercent;
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@@ -132,6 +135,9 @@ public class VoiceManagerUtil {
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* @param percent (百分比;只能0--100之间)
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*/
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public static void setMusicVoice(Context context, int percent) {
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+ if (percent < 10) {
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+ percent = 10;
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+ }
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float vPercent=((float)percent)/100f;
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vPercent = vPercent < 0 ? 0 : vPercent;
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vPercent = vPercent > 1 ? 1 : vPercent;
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@@ -146,6 +152,9 @@ public class VoiceManagerUtil {
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* @param percent (百分比;只能0--100之间)
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*/
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public static void setRingVoice(Context context, int percent) {
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+ if (percent < 10) {
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+ percent = 10;
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+ }
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float vPercent=((float)percent)/100f;
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vPercent = vPercent < 0 ? 0 : vPercent;
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vPercent = vPercent > 1 ? 1 : vPercent;
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@@ -160,6 +169,9 @@ public class VoiceManagerUtil {
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* @param percent (百分比;只能0--100之间)
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*/
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public static void setSystemVoice(Context context, int percent) {
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+ if (percent < 10) {
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+ percent = 10;
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+ }
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float vPercent=((float)percent)/100f;
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vPercent = vPercent < 0 ? 0 : vPercent;
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vPercent = vPercent > 1 ? 1 : vPercent;
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@@ -174,6 +186,9 @@ public class VoiceManagerUtil {
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* @param percent (百分比;只能0--100之间)
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*/
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public static void setCallVoice(Context context, int percent) {
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+ if (percent < 10) {
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+ percent = 10;
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+ }
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float vPercent=((float)percent)/100f;
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vPercent = vPercent < 0 ? 0 : vPercent;
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vPercent = vPercent > 1 ? 1 : vPercent;
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