/* * ZKBase.h * * Created on: Jun 8, 2017 * Author: guoxs */ #ifndef _CONTROL_ZKBASE_H_ #define _CONTROL_ZKBASE_H_ #include #include #include "Common.h" #include "json/json.h" using namespace std; class ZKCanvas; class ZKBase; class ZKBasePrivate; class ZKBaseData { public: virtual ~ZKBaseData() = 0; ZKBase *q_ptr; }; /** * @brief 控件基类 */ class ZKBase { ZK_DECLARE_PRIVATE(ZKBase) friend class ControlFactory; public: ZKBase(ZKBase *pParent); virtual ~ZKBase(); bool create(const Json::Value &json); /** * @brief 获取控件ID值 */ int getID() const; /** * @brief 设置控件显示位置 */ void setPosition(const LayoutPosition &position); /** * @brief 获取控件位置 */ const LayoutPosition& getPosition() const; /** * @brief 设置无效状态 */ void setInvalid(bool isInvalid); /** * @brief 是否是无效状态 */ bool isInvalid() const; /** * @brief 设置显示状态 */ void setVisible(bool isVisible); /** * @brief 是否是显示状态 */ bool isVisible() const; /** * @brief 设置选中状态 */ void setSelected(bool isSelected); /** * @brief 是否是选中状态 */ bool isSelected() const; /** * @brief 设置按下状态 */ void setPressed(bool isPressed); /** * @brief 是否是按下状态 */ bool isPressed() const; /** * @brief 设置触摸状态 */ void setTouchable(bool isTouchable); /** * @brief 是否是可触摸状态 */ bool isTouchable() const; /** * @brief 设置触摸穿透 */ void setTouchPass(bool isPass); /** * @brief 是否是触摸穿透状态 */ bool isTouchPass() const; bool isWndValid() const; /** * @brief 设置背景图 * @param pPicPath 图片路径 */ void setBackgroundPic(const char *pPicPath); void setBackgroundBmp(struct _bitmap_t *pBmp); /** * @brief 设置背景颜色 * @param color 颜色值为0x ARGB */ void setBackgroundColor(uint32_t color); /** * @brief 设置背景状态颜色 * @param status 状态 * 正常状态: ZK_CONTROL_STATUS_NORMAL * 按下状态: ZK_CONTROL_STATUS_PRESSED * 选中状态: ZK_CONTROL_STATUS_SELECTED * 选中按下状态: ZK_CONTROL_STATUS_PRESSED | ZK_CONTROL_STATUS_SELECTED * 无效状态: ZK_CONTROL_STATUS_INVALID * @param color 颜色值为0x ARGB */ void setBgStatusColor(int status, uint32_t color); /** * @brief 设置控件透明度 * @param alpha 透明度值,范围:0 ~ 255,0 表示全透, 255 表示不透明 */ void setAlpha(uint8_t alpha); /** * @brief 出蜂鸣器声音 */ void beep(); virtual const char* getClassName() const { return NULL; } public: /** * @brief 点击事件监听接口 */ class IClickListener { public: virtual ~IClickListener() { } virtual void onClick(ZKBase *pBase) = 0; }; /** * @brief 长按事件监听接口 */ class ILongClickListener { public: virtual ~ILongClickListener() { } virtual void onLongClick(ZKBase *pBase) = 0; }; /** * @brief 触摸监听接口 */ class ITouchListener { public: virtual ~ITouchListener() { } virtual void onTouchEvent(ZKBase *pBase, const MotionEvent &ev) = 0; }; void setClickListener(IClickListener *pListener); void setLongClickListener(ILongClickListener *pListener); void setTouchListener(ITouchListener *pListener); protected: ZKBase(ZKBase *pParent, ZKBasePrivate *pBP); virtual bool createWindow(); virtual void onBeforeCreateWindow(const Json::Value &json); virtual void onAfterCreateWindow(const Json::Value &json); virtual ret_t procCtrlFun(const struct _message_t *pMsg); static ret_t ctrlFun(const struct _message_t *pMsg); virtual bool onInterceptMessage(const struct _message_t *pMsg); virtual void onDraw(ZKCanvas *pCanvas); virtual bool onTouchEvent(const MotionEvent &ev); virtual void onTimer(int id); void startTimer(int id, uint32_t time); void stopTimer(int id); void resetTimer(int id, uint32_t time); bool hasTimer(int id); private: void parseBaseAttributeFromJson(const Json::Value &json); protected: ZKBaseData *d_ptr; }; #include class ControlFactory { public: static ControlFactory* getInstance(); bool registerControl(const char *name, ZKBase* (*create)(ZKBase *pParent)); ZKBase* create(const char *name, ZKBase *pParent); private: ControlFactory() { } private: typedef struct { std::string ctrlName; ZKBase* (*create)(ZKBase *pParent); } SControlInfo; std::vector mControlInfos; }; #define CONTROLFACTORY ControlFactory::getInstance() #define REGISTER_CONTROL(name, _ctrl) \ static struct _ControlFactory_##_ctrl { \ static ZKBase* create(ZKBase *pParent) { \ return new _ctrl(pParent); \ } \ _ControlFactory_##_ctrl() { \ CONTROLFACTORY->registerControl(name, create); \ } \ } _autoRegister_Control_##_ctrl #endif /* _CONTROL_ZKBASE_H_ */