tcp_model.h 5.2 KB

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  1. /*
  2. * tcp_model.h
  3. *
  4. * Created on: 2022年10月6日
  5. * Author: Allen
  6. */
  7. #ifndef JNI_NET_TCP_MODEL_H_
  8. #define JNI_NET_TCP_MODEL_H_
  9. #include <string>
  10. #include "net.h"
  11. #include "json/json.h"
  12. class TcpType{
  13. public:
  14. inline static std::string OTHER = "OTHER";
  15. inline static std::string VOICE = "VOICE";
  16. inline static std::string SOS = "SOS";
  17. inline static std::string REINFORCE = "REINFORCE";
  18. inline static std::string EVENT = "EVENT";
  19. inline static std::string DEVICE = "DEVICE";
  20. inline static std::string DATA = "DATA";
  21. inline static std::string TIME = "TIME";
  22. inline static std::string SIDE = "SIDE";
  23. inline static std::string BLUE_CODE = "BLUE_CODE";
  24. inline static std::string CALLBACK = "CALLBACK";
  25. /** 新增床旁交互Tcp类型 **/
  26. inline static std::string SIGN_IN = "SIGN_IN";
  27. inline static std::string POSITION = "POSITION";
  28. inline static std::string COUNTDOWN = "COUNTDOWN";
  29. inline static std::string ROOMCHECK = "ROOMCHECK";
  30. inline static std::string SCREEN_TIP = "SCREEN_TIP";
  31. inline static std::string AUTH = "AUTH";
  32. };
  33. class VoiceAction {
  34. public:
  35. inline static std::string CALL = "CALL";
  36. inline static std::string ACCEPT = "ACCEPT";
  37. inline static std::string REJECT = "REJECT";
  38. inline static std::string CALLING = "CALLING";
  39. inline static std::string TRANSFER = "TRANSFER";
  40. inline static std::string HANDOFF = "HANDOFF";
  41. inline static std::string CANCEL = "CANCEL";
  42. inline static std::string SUCCESS = "SUCCESS";
  43. inline static std::string FAILED = "FAILED";
  44. inline static std::string CANCEL_BY_DOOR = "CANCEL_BY_DOOR";
  45. };
  46. class SosAction {
  47. public:
  48. inline static std::string CALL = "CALL";
  49. inline static std::string CANCEL = "CANCEL";
  50. };
  51. class EventAction {
  52. public:
  53. inline static std::string KEY_CLICK = "KEY_CLICK"; // 按键事件
  54. inline static std::string RESPONSE = "RESPONSE"; // 响应
  55. inline static std::string RECEIVED = "RECEIVED";
  56. inline static std::string CANCEL = "CANCEL";
  57. inline static std::string CANCEL_CONFIRM = "CANCEL_CONFIRM";
  58. inline static std::string COMPLETED = "COMPLETED";
  59. inline static std::string NO_TARGET = "NO_TARGET";
  60. inline static std::string NO_MATCH = "NO_MATCH";
  61. };
  62. class DeviceAction {
  63. public:
  64. inline static std::string RESTART = "RESTART";
  65. inline static std::string REBOOT = "REBOOT";
  66. inline static std::string CONNECT = "CONNECT";
  67. inline static std::string APP_UPDATE = "APP_UPDATE";
  68. inline static std::string DEVICE_REFRESH = "DEVICE_REFRESH";
  69. inline static std::string SYSTEM_SETTING = "SYSTEM_SETTING";
  70. inline static std::string SERVER_CHANGE = "SERVER_CHANGE";
  71. inline static std::string POWER_RESET = "POWER_RESET";
  72. };
  73. class DataAction {
  74. public:
  75. inline static std::string REFRESH = "REFRESH";
  76. };
  77. class ReinforceAction {
  78. public:
  79. inline static std::string CALL="CALL";
  80. inline static std::string RESPONSED="RESPONSED";
  81. };
  82. class TimeAction {
  83. public:
  84. inline static std::string SYNC = "SYNC";
  85. };
  86. class SideAction {
  87. public:
  88. inline static std::string CALL = "CALL"; // 呼叫
  89. inline static std::string ACCEPT = "ACCEPT"; // 接听
  90. inline static std::string CANCEL = "CANCEL"; // 取消
  91. inline static std::string SOS_CALL = "SOS_CALL"; // sos呼叫
  92. inline static std::string SOS_CANCEL = "SOS_CANCEL"; // sos取消
  93. inline static std::string NURSING = "NURSING"; // 护理
  94. inline static std::string NURSING_END = "NURSING_END"; // 护理结束
  95. };
  96. class BlueCodeAction {
  97. public:
  98. inline static std::string CALL = "CALL"; // 呼叫
  99. inline static std::string SUCCESS = "SUCCESS"; // 成功
  100. inline static std::string RESPONSE = "RESPONSE"; // 响应
  101. inline static std::string RESPONDED = "RESPONDED"; // 已响应
  102. };
  103. class CallbackAction {
  104. public:
  105. inline static std::string ACK = "ACK"; // 反馈
  106. inline static std::string SUCCESS = "SUCCESS"; // 同步
  107. inline static std::string FAILED = "FAILED"; // 失败
  108. };
  109. class SignInAction {
  110. public:
  111. inline static std::string SIGN_IN = "SIGN_IN"; // 发起签到
  112. inline static std::string SIGN_IN_SUCCESS = "SIGN_IN_SUCCESS"; // 签到成功
  113. inline static std::string SIGN_IN_FAILED = "SIGN_IN_FAILED"; // 签到失败
  114. };
  115. class PositionAction {
  116. public:
  117. inline static std::string POSITION_START = "POSITION_START"; // 定位开始
  118. inline static std::string POSITION_END = "POSITION_END"; // 结束定位
  119. };
  120. class CountdownAction {
  121. public:
  122. inline static std::string START = "START"; // 倒计时开始
  123. inline static std::string END = "END"; // 倒计时结束
  124. inline static std::string CANCEL = "CANCEL"; // 倒计时取消
  125. };
  126. class RoomCheckAction {
  127. public:
  128. inline static std::string START = "START"; // 巡房开始
  129. inline static std::string END = "END"; // 巡房结束
  130. };
  131. class ScreenTipAction {
  132. public:
  133. inline static std::string START = "START"; // 提示语开始
  134. inline static std::string QUIT = "QUIT"; // 提示语退出
  135. };
  136. class AuthAction {
  137. public:
  138. inline static std::string LOGIN = "LOGIN"; // 登录
  139. inline static std::string LOGOUT = "LOGOUT"; // 退出登录
  140. };
  141. class TcpAction{
  142. VoiceAction voiceAction;
  143. };
  144. struct TcpModel{
  145. std::string tid;
  146. std::string type;
  147. std::string action;
  148. int from_id;
  149. int to_id;
  150. std::string data = "";
  151. Json::Value json = NULL;
  152. };
  153. std::string getTcpModelString(TcpModel model);
  154. TcpModel getTcpModel(byte* inBytes);
  155. void sendTcpModel(TcpModel tcpModel);
  156. #endif /* JNI_NET_TCP_MODEL_H_ */